//============================================================================================
/**
 * @file	shot_obj_pri.h
 * @brief	ポケスロン競技：シュート　OBJプライオリティ定義
 * @author	Nozomu Saito
 */
//============================================================================================
#ifndef __SHOT_OBJ_PRI_H__
#define __SHOT_OBJ_PRI_H__

typedef enum {

	PRI_COUNT = 1,
	PRI_MY_GOAL = 2,
	PRI_GOAL = 3,
	PRI_ANM_BALL = 4,
	PRI_STATE = 5,

	PRI_POKE_MINE = 8,
	PRI_POKE = 16,

	PRI_BALL_EFF = 45,
	PRI_BALL = 46,

	PRI_DASH_EFF = 47,

	PRI_POST_FLASH = 102,
	PRI_POST = 103,

}SHOT_OBJ_PRI;

//自ポケ：8,9,10
//自ポケマーカー：28,29,30
//自ポケ影：48,49,50

//敵ポケ：16〜24
//敵ポケマーカー：36〜44
//敵ポケ影：56〜64

#endif //__SHOT_OBJ_PRI_H__